66,000 parses!

ParsePlz

Public feed for user JimmyDan

Summary:

Supports creative monitor arrangements

Each output monitor can take its input from any region of the DVI image, since all the required cropping, scaling, rotation and frame rate conversion is handled by the x4 hardware.  These regions can overlap to allow any output to replicate another, or they can be configured to support any creative splice of the source material.

This allows the support of many non-rectangular screen arrangements with uneven gaps, and any mix of orientations.  Click on here to view examples of creative screen arrangements.

Tags: dvi , hdmi , rgb , projector , output , controller , analog , dual , input



first! via JimmyDan
Summary:

The Amplicon Impact-E 72 embedded computer feature up to a dual core 2.66GHz Intel Core i7 32nm mobile processor and high bandwidth DDR 3 memory, as well as featuring new performance optimising technologies such as Intel Turboboost and Hyperthreading, which facilitates scalable and energy efficient processing, all housed within a compact, rugged and virtually maintenance free enclosure.

Despite the system’s compact form-factor the system features an exceptional range of expansion and interface support, with dual eSATA for high bandwidth connectivity to external storage, dual gigabit Ethernet, versatile I/O with 4 Com Ports, 4 x GPIO and expansion slots to accommodate two 5V PCI plug-in cards.

Tags: embed , intel , computer , core , bandwidth , dual , impact

PDFs:
http://www.amplicon.com/terms.pdf



first! via JimmyDan
Summary:

Tags: rackmount , lcd , mini-pc , rugged , form-factor , industrial , computer , nema , stealth



first! via JimmyDan
Summary:

munki - Managed software installation for OS X - Google Project Hosting

munki is a set of tools that, used together with a webserver-based repository of packages and package metadata, can be used by OS X administrators to manage software installs (and in many cases removals) on OS X client machines.

munki can install software packaged in the Apple package format, and also supports Adobe CS3/CS4/CS5 Enterprise Deployment "packages", and drag-and-drop disk images as installer sources.

Tags: os , apple , software , mac , google , install , package , manage , project

What some people are saying - (1 comments)


first! via JimmyDan
Summary:

New Intensity Extreme with Thunderbolt™

Tags: hdmi , pci-express , playback , usb , hd , analog , intensity , s-video

What some people are saying - (2 comments)


first! via JimmyDan
Summary:
The typical method used to represent 3D graphics for applications such as video games is that of a textured meshed. Essentially the object is made up of a mesh of flat triangles and a 2D texture graphic that is applied over the mesh to give it its colour and depth. However, this is not the only way to represent 3D graphics. Another method for representing 3D graphics is that of a point cloud which is a set of coloured points in 3D space. While a point cloud is usually larger than a textured mesh in terms of amount of data, it provides a level of realism not found in a mesh. Furthermore, some 3D scanning equipment such as 3D scanners, LiDAR equipment, medical scanners, and MicroSoft's Kinect all deliver their data as point clouds.
Tags: xb , mesh , texture , graphics , firefox , method , browser , video



first! via JimmyDan
Summary:

PhotoTechEDU Day 25: Open-source-based high-resolution... - YouTube

Google Tech Talks

August 10, 2007

Tags: browser , youtube , open-source

Youtube Videos:
http://www.youtube.com/watch?v=HjvF4uCRljo



first! via JimmyDan
Summary:

 

The Apple Lossless Audio Codec (ALAC) is an audio codec developed by Apple and supported on iPhone, iPad, most iPods, Mac and iTunes.  ALAC is a data compression method which reduces the size of audio files with no loss of information.  A decoded ALAC stream is bit-for-bit identical to the original uncompressed audio file.

Tags: audio-codec , apple-lossless , file



first! via JimmyDan
Summary:

simple-openni - A simple OpenNI wrapper for processing. - Google Project Hosting

Introduction

This project is a simple OpenNI and NITE wrapper for processing. Therefore not all functions of OpenNI are supported, it's meant more to deliver a simple access to the functionality of this library.

News

For a detailed list of changes see the ChangeLog

  • Version 0.20
    • Updated code to use OpenNI v1.1.041, Nite v1.3.1.5
    • Added 64bit support for Linux and OSX(32/64Bit)
    • Added skeleton calibration file load/save
    • Added AlternativeViewpoint capability to align the 3d data with the camera pixels
    • Added native OpenNI classes
    • Added several Nite classes
    • Added some new examples
    • Fixed a bug: If you play a redord, skeletons were not displayed
  • Version 0.18
    • Implemented multithreading support
    • Improved the performance in single threaded mode as well
    • Added new example: SimpleOpenNI_DepthImage_Threaded - Show how to use multithreading
  • Version 0.17
    • Improved the overall performance
    • The skeleton was not always synchronized with the depthImage, now this should be better
  • Version 0.16
    • Added basic support for NITE, with version 0.17 the NITE port should be complete
    • Added new example: SimpleOpenNI_NITE_Hands, SimpleOpenNI_NITE_CircleCtrl
    • Extended the java doc, now all classes will be visible with the document generator
Tags: wrapper , simple , multithreading , project , void , add



first! via JimmyDan
Summary:

パーティク・ルル | Daito Manabe

Etsuko Yakushimaru

Daito Manabe + Motoi Ishibashi

direction and programming: Daito Manabe

Tags: robot-arm , programming , camera , motion

Youtube Videos:
http://www.youtube.com/watch?v=JfpzwNDScxs
http://www.youtube.com/watch?v=HLqE8hJ1_b0



first! via JimmyDan
Load more

User Profile

JimmyDan
user has
4479
parsed URLs

This user has 6 friends.